TOOLS
Articulate 360 Rise (Intermediate-high )Articulate 360 Storyline (Intermediate-mid)Canva (Advanced-high)Adobe Express (Intermediate-mid)Google Suite (Advanced-high)Microsoft 360 Suite (Advanced-high)LMS Platforms (Proficient in Canvas, K-12 Learning Mgmt. Systems)Zoom & Microsoft Teams (Advanced-high)
METHODS
ADDIE, Backwards Design & Bloom’s Taxonomy (for learning objective structuring), Learning Needs Analysis, Persona Development, Root Cause Analysis (5 Whys, Fishbone Diagram)INSTRUCTIONAL APPROACHES
Performance-based learning, Experiential learning, Project-based Learning, Inquiry-based learning, Simulation-based learning, Role-play, Facilitator-Led vs Self-paced, Blended Learning Design, MicrolearningEVALUATION METHODS
Kirkpatrick Levels of Evaluation, Learning Analytics Review, Feedback Loops & Iteration CyclesCHANGE & ADOPTION METHODS
Stakeholder Analysis, Communication and Engagement Planning, Learning Campaign Design.
Instructional Design
Rooted in deep experience across the education, training, and facilitation spaces, my instructional design approach centers on real-world performance, authentic application, and the creation of learning experiences that meaningfully shift understanding and capability.
In addition to my on-the-ground experience, I strengthened and formalized my practice through the Graduate Certificate in Instructional Design from the University of Illinois at Urbana-Champaign, a program that provided intensive, hands-on training in learning design, analysis, and development.
Applied, Hands-On Graduate Training
Throughout the program, I worked on real instructional design projects, creating a full suite of assets such as:
Learning needs analyses and audience personas
Scenario-based assessments and performance tasks
Facilitator guides and module outlines
Case study evaluations and instructional improvement plans
Action plans for implementation, evaluation, and iteration
This experience allowed me to apply theory to practice while refining my skills in designing learner-centered, evidence-based, and performance-driven solutions.
A Performance-Centered Lens
My background in proficiency-based education (K–12) and experiential learning (corporate) naturally translates to instructional design approaches focused on:
Real-world performance
Application over memorization
Authentic scenarios
Learner engagement and autonomy
Across academic and corporate environments, I design learning that is:
Clear (aligned to real competencies)
Interactive (rooted in practice and/or dialogue)
Human-centered (built around the learner’s context, motivations, and needs)
My goal is always the same:Create learning experiences that drive meaningful, measurable performance—while empowering learners to grow with confidence.
ID Project
As part of my Instructional Design Graduate Certificate at the University of Illinois, I completed a comprehensive team-based design project that simulated a real corporate training engagement. The experience provided hands-on practice with instructional design methods, collaboration with peers, and the development of a full instructional solution from analysis to implementation.
Project Overview
Working as a design team, we were tasked with creating a complete instructional or training program on a topic aligned with our expertise or supported by a subject matter expert. The project required us to follow a structured design process and apply a full range of instructional design activities, templates, and evaluation tools.
Each team member designed one full instructional unit—equivalent to 1–2 hours of learning—that would integrate into the larger program.
My Role & Contributions
Within the team, I contributed to the shared design responsibilities and independently developed my instructional unit. This included:
Analysis & Design
Conducted needs analysis and learner analysis
Applied ADDIE and other ID methodologies
Used Instructional Design Activity (IDA) templates to document decisions
Collaborated with teammates on sequencing, flow, and structure of the larger program
Development
Created a complete instructional unit including:
Slide decks
Job aids
Learning activities
Scenario-based exercises
Assessments (formative and performance-based)
Ensured alignment between objectives, content, and evaluation
Final Deliverables
The project culminated in two major components:
1. Design Document: A formal instructional design document outlining:
Learning goals and objectives
Learner profile and context
Instructional strategy and methods
Assessment plan
Media, tools, and delivery approach
2. Instructional Package: Each student produced a fully developed instructional unit, including:
Presentation slide deck
Job aids or quick-reference sheets
Learner activities and scenarios
Assessments and rubrics
Facilitator notes or guide (if applicable)
This capstone project strengthened my practical skills in instructional analysis, design, development, collaboration, and evaluation, and provided hands-on experience producing real learning assets that reflect industry standards in instructional design and L&D.